Wonder what has changed since 3rd Strike with Dudley, Makoto, and Ibuki, or how the hell you can combo their Ultras? These videos should answer a lot of your questions. Much thanks to Gametrailers.com for these videos.
Wonder what has changed since 3rd Strike with Dudley, Makoto, and Ibuki, or how the hell you can combo their Ultras? These videos should answer a lot of your questions. Much thanks to Gametrailers.com for these videos.
A long time ago a famous rumor list fortold of many things that would appear in Super Street Fighter IV. The list which can be seen here at first was highly questionable, but slowly characters and Ultras from the list continued to be confirmed until the rumor list became a near for sure thing. Finally the last of the World Warriors set to return have been announced officially.
Set to return from 3rd Strike are Makoto, Dudley, and Ibuki. Three of the most popular from the Street Fighter III series which fans have been rabid for ever since not a single 3rd Strike character made it into the original Street Fighter IV. However it will be interesting to see how they will be adapted to into the Street Fighter IV system. For example Makoto relied heavily on stuning opponents and linking normals into supers but as we all know you only get one super and Ultras can not be linked off of normal and very few specials also Supers/Ultras do not stun in Street Fighter IV.
At this point there are 9 new fighters announched with another “rumored” to be on the way. Let the hype begin building for Super Street Fighter IV. Who will get buffed? Who will get nerfed? Who will suck and will become the new Sagat? We’ll all find out with the game is officially released April 27th.

Since Tekken hit we haven’t focused much on other fighting games, so I thought we should take a closer look at the mid-December update to the BlazBlue series, Continueum Shift.
What’s different about Continueum Shift? Well a lot of things. First of all the guard system has changed drastically. “The guard system” you may ask, “what do you mean?” Well I wouldn’t blame you for asking, it wasn’t really much of a factor in the original. You see there was this little red and blue bar in the original BlazBlue that worked as the guard bar.
It worked kind of like a seasaw. When you would apply pressure to your opponent, forcing them to block; their color bar would deplete and be replaced by yours. When your color completely filled the bar their guard would break. You could barrier guard by pressing A+B to not take any guard damage or instant block to reduce the loss of guard meter. The thing was, this never really became a problem. Unless you were fighting Ragna or Arakune you never had to worry about characters breaking your guard much. That entire system has been removed now replaced with the new Guard Primer System.
It works like this. Each character has a certain number of guard primers, when they have no guard primers their guard breaks. Simple right? However, losing a guard primer is move specific. Cetain moves will remove certain amounts of guard primers. They also don’t regenerate very fast making it viable strategy to slowly weakin your opponent’s guard over the course of a match and then go in for the kill.

Another major change that people are going to like is the change to how burst works. In the original BlazBlue you got one burst per round but once you used that one burst you would lose the ability to barrier guard AND you would receive a negative penalty taking 2 times the amount of damage you normally would. You could also use your barrier burst to break your opponent guard instantly if you so chose BUT you were unable to kill them with whatever combo you chose to use.
Now the barrier system works completely different. You and your opponent get two burst which you can save to use at any time. You start off with one in the first match and gain the other when you lose your first round. So you can stock pile two and use them twice in a row or twice in the same round if you so choose. There is NO MORE NEGATIVE PENALTY WHEN YOU BURST so you can use it without worry and now if you use and it hits on counter your opponent will fly into the air and you can kill them. You will no longer lose the ability to use barrier when you burst BUT you will sacrifice half of your guard primers when you do.
Every character has been changed to some degree, there a new stages, and of course the new characters Hazama and Tsubaki have very unique play styles. The bottom line is this is BlazBlue is back and better than before. The game balance seems much better and the changes to the system should make the game a lot more fun.
If you want to play BlazBlue: Continuum Shift you’ve got one of two choices. You can go to Toronto to play it or head down to China Town Fair in NYC. Eitherway it’s about a 4 1/2 to 5 hour drive. If you are interested in planning a trip to play the new BlazBlue post up in the forums and let us know.
Lovegety Station
505 Highway 7 E
Thornhill, ON L3T 7T1
(905) 709-7910
China Town Fair
8 Mott Street
(between Canal Street and Mosco St)
New York, NY 10013
(212) 964-1542
Also just recently BlazBlue:Continuum Shift became available via other means as well. While we don’t recommend you obtain BlazBlue: Continuum Shift this way if you woud like information on it I suggest you talk to some Upstate Fighting members in person.
BlazBlue: Continuum Shift Intro

Daigo Umehara is a name that anyone who is familiar with competitive fighting games has heard of. His exploits and legend need not be repeated here. However something you might not know is that this weekend Daigo returned to America to rematch Justin Wong at Season’s Beating IV in Ohio. As you probably know Justin and Daigo met for the 2nd time at EVO2009 where they played a very close and competitive Grand Finals which saw Justin switch to Balrog and make a hell of a run at The Beast before he eventually was beaten. So Justin issued a rematch. A FT10 in SFIV with arcade characters only, for X amount of dollars. This weekend they ran it back but it was not in Justin’s favor at all.
Coming out of the gate Justin used Rufus and Daigo of course Ryu. They ended up going 2 and 2 right out of the gate but soo the momentum began to shift. Daigo took two games straight, making it 4-2. Justin then switched to Balrog; the character that he was so successful with at EVO, it did not make a difference this time. Daigo pounded him 4 straight making it 8-2. Justin then made another surprise switch to C. Viper, that again made no difference as he was quickly dispatched giving Daigo a 10-2 victory. However the story does not end there.
As to be expected Daigo and Justin met in the Winner’s Finals of the actual SFIV tournament at Seasons Beatings(250 entrants). However Justin decided NOT to play Daigo with Rufus, Balrog, or C. Viper. Instead he opted to what some were saying is a “cowardly” move by picking the console character Fei Long. Incase you don’t know in Japan, no one plays on console at all. So even if Daigo wanted to get console experience he can’t so he has no experience with any console only characters. Justin went straight at Daigo hitting him with every gimmick and set up he knew, using Daigo’s lack of the character knowledge and his own amazing footies to their fullest. Justin took the set in Winner’s finals 3-1. Daigo was visibly shaken according to those there and apparently someone got up in his face after the lose causing a bit of a ruckus.
Daigo then met Long Island Joe(ILOVEU Joe) in losers and lost the first match. It seemed like he was still shaken from his lose to Justin in winners finals. However all of a sudden Daigo seemed to snap back. He powered back and beat Joe 3-1 and went on the meet Justin in Grand Finals. In Grand Finals again Justin went straight for Fei Long but something seemed different this time. According to the announcers Daigo seemed much calmer in Grand Finals then he had been in Winner’s and he began to trade games with Justin’s Fei. They traded to 2-2 then Daigo had a miracle comeback in to make it 3-2 and took the first set of Grand Finals 4-2. Soon Daigo had completely figured out Justin’s Fei Long. The second set saw Daigo get off to a huge lead and Justin was never able to get the momentum back in his favor. Daig took the second set 4 to 1 and took home a large chunk of change.
Words really can’t described how amazing Daigo played in the Grand Finals. That is what compelled me to write this. You could clearly see Daigo slowly taking every gimmick and little hole Justin gave him and learning it. Slowly whittling down Justin’s arsenal of attacks to nothing but pokes and throws. Once Justin did one set up he could never use it again, it was instantly downloaded and remembered. It was beautiful and it was what helps separate Daigo from the rest of the world. He can adapts so fast and he has the experience to do so. Remember Daigo plays SFIV probably more than anyone so it’s not like it’s all natural born talent. The man has put in his time and payed his dues for years and years. Now he’s clearly the #1 SFIV player in the world after he beat Mago 23-7 in a FT30 and what he did at Season’s Beatings. Incredible stuff.
Apparently the videos will be up to watch/download at http://frame-advantage.com/ I heavily suggest you all check out the Grand Finals and Winners Finals even if you are not THAT into Street Fighter, it’s worth a look.
If you’ve been keeping up with the latest hustling and bustling on Dustloop.com and Shoryuken.com you’ve no doubt heard the rumors. Well it seems that they are actually true. It was confirmed Friday that BlazBlue:Calamity Trigger will be getting it’s revision BlazBlue:Continuum Shift and that testing would be open to the public over the weekend.
So far there are two confirmed new characters of which anyone who took the time to run through Calamity Triggers story mode no doubt knows. Subaki and Hazama are going to be added to the cast.

That’s not all either. Every character has got new moves, there have been system changes, and there are a whole bunch of new stages. For all the info on the changes and the “DEATH OF V-13″ literally, check out this thread on Dustloop.
Of course that’s not all. Rumors have been swarming that Super Street Fighter IV would be announced at TGS. It wasn’t, at least not officially. However the last day of the show had an interesting suprise in the form of this picture.

As you can see if you zoom in on the screen in the back it looks like T. Hawk in SFIV! Also if you look at the poster to the right the seems to be a big silver “S” in the Street Fighter logo! Debate immediately erupted on SRK whether or not the image was photoshopped or not. However late last night this webpage went live!
Then early this morning, the juggernaut hit. Get Hype!!!!
in case you don’t know, BlazBlue is the successor to the popular Guilty Gear Series, it has been tremendously popular in Japan and some American arcades have imported the game already ( see list here )
for the rest of us we’ll have to wait til June 30th when BlazBlue -- Calamity Trigger hits the shelves for PS3 and X-box.