Jan 29

Thank you for tuning in! Today we talk with the Lee of America, fightingGM. We talk about he new sponsorship, his drive to play Tekken still, traveling, his expectations, love for fighting games, Doc Massacre’s Island invitational and his brief opinions of Tekken Tag Tournament 2, Street Fighter x Tekken and SoulCalibur 5. Thanks for your support and we will catch you next time.

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Jan 19

Welcome back to a special segment of All Things Gaming. In this episode, I have on ShinBlanka, mastermind behind the very successful Final Round tournament series in Atlanta, Ga. We talk to him about how he started it, the game lineup, what is the driving force behind FinalRound, and the secret behind it all. Thanks for tuning in and thank you for your continued support.

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Jan 11

Today I took a comparative look at the demos for the PS3 and the Xbox360 for Final Fantasy XIII-2. Though the game is slated to come out the 31st of January, it gives the player a look on what is new, and what is not, for this sequal. This is the second time Square-Enix has made a sequal to a successful game (Final Fantasy X-2 being the first). But will this game be successful, or suffer the same fate as Final Fantasy X-2? Let us take a look.For this review, I looked at the xbox360 version running from a vga to dvi connection and the ps3 the connection goes from hdmi to dvi, since these are both on computer monitors.

Story wise, the demo lends that Serah, the sister of the hero Lightning from the previous game, is searching for her sister, who has vanished. She travels through time with a boy named Noel from the future. The Primers for the demo did not lend to much information into how much time has passed.

The world screen has changed very little, except that the game is less linear that its predecessor, and now NPC’s appear on the screen as green blips, rather than not at all. You have the ability to jump now over certain objects by pressing B (or Circle on PS3). This enables you to access certain areas of the game. Two other aspects that have been added to this is in the form of your Moogle companion, Mog. When his bobble glows on his head, there is a hidden artefact or treasure in the area, and you can uncover it by pressing A (or X on PS3). This is also the case for finding items not in the correct timeline, and by pressing the Right button (or R1 on PS3), enables you to interact with it. Now because of the changes in the world screen, you can accept missions similar to the crystals in FFXIII. In this demo, multiple people offer the same mission so one cannot miss it. Now onto the battle system.

The battle system has been revamped this time around, possibly due to massive player feedback. Random encounters still occur but you now have a chance to always gain a pre-emptive strike. The Mog Clock appears when monsters appear, and you have the choice to flee or fight. If you choose to fight, you attack them in the encounter circle. As mentioned for the pre-emptive strikes, if you attack the monster with A (or X on PS3), you gain a pre-emptive strike and possible bonuses, if you choose to run into the monster you get a traditional battle, or if the enemy attacks you, then the battle commences, but you do not have the option to retry the battle as you would normally. A twist to the battle system this time around is Wounding. Anyone from the Fighting Game Community can relate to wounding as the same principle as Red Bar. When in battle, if wounded, you loose you max HP and can heal up to a certain point (where the red bar ends). This is only for the battle you are currently in, and will dissapate after the battle is over, or if you use a Wounding Potion during battle to take away this effect.

Now in some of these boss battles, you have a quick time system that reacts to you pressing the buttons on you pad and also your analog stick. If you do these well you get a perfect and a reward for doing so. Lastly, now you earn Gil for fighting in battles, rather than having to farm Platinum Ignots for money to craft weapons.

The Paradigm Shift system is still in place for Final Fantasy XIII-2, but with a twist. Now as your third companion, you can summon monsters to your side, almost like summoning the Eidolins from the previous game. You gain these monsters by fighting them, and at the end of battle, they turn to crystals. You can equip up to 3 monsters, and have them set to the different Shifts. So there is some strat involved in equiping the right monsters for each Shift you have.

The Cystarium is back again, and has not changed much. Now upon reaching certain levels in it, you are able to select bonuses, such as an extra ATB guage or unlocking another role. You also level up your monsters this way, but you gain items for it or purchacing them from the store, and each item relates to each monster grouping. You can also combine monsters to have them gain passive effects from the other monsters, but you are only able to have ten passive abilities. In battle, the computer takes control of them, and they build a limit gauge, depending on the actions done. When it is full, you press your X button (or Square on PS3) to activate it. This usually deals small damage in the beginning of the game, but it is only to guess what can come of it when it gets into late game play.

Graphically, I do not see a difference between the two consoles. Both have amazingly sharp graphics and detail in every aspect. According to certain people, they noticed some lag during the battles on the xbox360, where as I did not. The sound from both are running out the same, and the voice acting, in my opinon, has gotten a bit better, but there is always room for improvement.

Does this demo do a good job in informing the player and giving its expectations? Yes it does, it gives the players just enough to get their pallet wet on what is to come, but it does come down to the individual if they are excited for it. I am personally excited for it, as I enjoyed Final Fantasy XIII, and hopefully this does not disappoint like Final Fantasy X-2 disappointed alot of fans.

Jan 7

Welcome back to Season 2! In this episode, I invite on the man formerly known as LingMassacre. We discuss his departure from Tekken, his Island Invitational Tournament inspired by Enter The Dragon, and why he made some of his selections of who to be there, plus event information. Thanks again for tuning in, and thanks for the support.

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Oct 24

Welcome back to the cast. This time, with my co-host phunnykid, we talk with ATL’s own Hoa, aka Anakin. We discuss his trip to Korea, comparisons between the US and Korea in terms of play styles, new characters he has been playing with, and his expectations for Tekken Tag 2. Also, we talk to him about his love for Starcraft 2 and his MLG experience spectating this game. He also talks a bit about his though process in the game. A different spin on this cast that we hope you will enjoy. Thank you for listening!

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All questions, suggestions and comments can be sent to allthingsgaminguf[at]gmail.com

Oct 6

Today, Namco-Bandai announced that through their clubNAMCO store that an exclusive version of Tekken Hybrid for the PS3 has been made available. Besides the original content of the Special Edition of Tekken Hybrid, we also get the “Tekken Hybrid FightStick “S”, done by Mad Catz. This stick bundle is being sold through clubNamco for $249.99. Sounds great, right? Yes but there is a down side. This is a limited run, and will be limited to 1000 units, 2 per customer. Pre-sales start TODAY! So hop on it Tekken fans and fighting game fans alike. If you want to check out a sneak peek at this stick, head over to the Mad Catz booth during Devastation, taking place from the 7th to the 9th of October. During this time, this is also the relaunch of clubNAMCO, putting a direct link to the company and the community.

Thanks to the efforts of players such as Seth Killian and Richard Bantegui, plus the directors of all the fighting games that are coming out to these events, and getting to know the community even better than before. At this rate, the fighting game community will be well cemented in terms of popularity, and in competition.

Remember, Tekken Hybrid releases exclusively for the Playstation 3 November 22, 2011.

Oct 5

In this week’s episode, I talk with noodalls from Australia. We discuss a bit about his Tekken history, travels, SBO and Evo impressions, Tekken Tag 2, and of course, programmable sticks. We discuss how he got interested in this, what it can do, and what we can learn from it, and his other projects and opinions. Thanks for your support and for listening.

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Sep 28

In this episode, I talk with South Africa’s FoxSteve, aka HotShot. We discuss his travels around the world for Tekken, the scene in South Africa, his contribution to the Tekken community, and his admiration to the scene in general. It’s a lengthy, informative cast, and it is all about him. Enjoy!

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Sep 14
All Things Gaming Episode 13 – Jinmaster
icon1 XelNaga | icon2 Uncategorized | icon4 Wednesday, September 14, 2011| icon3No Comments »

In this episode, we talk with Jinmaster about his history, his disappearance from and re-emergence into the Tekken scene. We discuss briefly the projects on his mind, the NYC Tekken ranking system, and more about himself as a player coming from two different playing mindsets, and of course Tekken Tag 2. As for Daddy’s Lap…..well….you have to hear it for yourself.

By the way, yes, he still thinks The Game is trash. Enjoy!

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Sep 6
Tons of Tekken info
icon1 XelNaga | icon2 Uncategorized | icon4 Tuesday, September 6, 2011| icon3No Comments »

Thanks to noodalls over at Tekken Zaibatsu, Neogaf posted tons of information in regards to all things for the future of Tekken.

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